Dan Farrimond's Semester One Research Project

 

WEBLOG - 'PLAYTHINGS'
The Shilpa Gupta Exhibit at FACT is an interactive 'environment' piece incorporating sound and music. In it, individuals get to interact via a device similar to a motion sensor which detects the individual's movement. The person's shadow is projected on the screen in front of them, and the piece interacts with the user by detecting which part of the 'canvas' the silhouette currently occupies. For example, moving over to a particular area might trigger a small animation to appear on the screen in front of them.
The piece is unique from the other examples analysed in this project in that the individual physically interacts with it using their whole body, which is 'superimposed' into the piece. Although Noodlebox and Blindrom offer interactivity, it is mainly mouse-controlled. This individuality lends itself to the revolutionist ethic of Fluxus, which embraces new and modern methods of communication and seeks to exploit them in a playful and experimental manner.
The piece aims to 'bridge Liverpool and Mumbai'. As a result, there are many aspects of both cultures present in the piece. Liverpool's geographical position by the sea is represented by waves gushing by the individual's feet and the sight and sound of seagulls which seem to fly from the individual's shadow. Also, a silhouette of a small girl 'speaks to you' in Indian and dances around the shadows of the people within the installation. It almost seems as if the piece is 'reacting' to the individual's movements.
This application of culture to a 'performance' style piece can be seen in the LIGNA piece, though here it is treated in a different way. Rather than attempting to challenge the way we think, so to speak, the Gupta exhibition chooses simply to reflect culture and the similarities between them - in this case, Liverpool and Mumbai.
There is also a tangible collaborative element, which, although not an integral part of it, affects the outcome of the piece nonetheless. The intensity of the animations seem to increase when other people enter the interaction area - the seagulls become more numerous, the girl takes the time to dance around each person in the installation, the waves become more frequent.
In some ways, this can be related to the presence of a two player option in Pong: it is not a requirement but for the full effect of the piece to become evident more than one individual should in participation.
Interactivity and play are central elements to the exhibit. There is, however, a set 'path' for the individual to travel through which plays constantly on a loop. This is similar to Noodlebox and to an extent Blindrom in the fact that there are set 'scenarios', though there is no linking navigational screen.
   See also
  • LIGNA Performance - Cultural reference and social commentary.
  • Pong - Presence of more than one individual to gain full effect of the piece.
  • Noodlebox - Interaction in a semi-linear fashion.
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